/****************************************************************************
 * Copyright (c) 2017 snowcold
 * Copyright (c) 2017 liangxie
 * 
 * http://qframework.io
 * https://github.com/liangxiegame/QFramework
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ****************************************************************************/

namespace QF.Res
{
    using System;

    public class DisposableObject : IDisposable
    {
        private Boolean mDisposed = false;

        ~DisposableObject()
        {
            Dispose(false);
        }

        public virtual void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }

        // Overrides it, to dispose managed resources.
        protected virtual void DisposeGC()
        {
        }

        // Overrides it, to dispose unmanaged resources
        protected virtual void DisposeNGC()
        {
        }

        private void Dispose(Boolean disposing)
        {
            if (mDisposed)
            {
                return;
            }

            if (disposing)
            {
                DisposeGC();
            }

            DisposeNGC();

            mDisposed = true;
        }
    }
}